EARTH MOON SHIP SUN
ARTEMISPILOT
T+ 00:00:00:00
—
⏩ —
ENGINE OFF
SCALE —
LIGHT —
ZOOM
WARP
PROPELLANT
THROTTLE 100%
⚫ —
◉ TDE —
ESC ▸ ESCAPE TRACKER
COSMIC SCALE
Drag to look · scroll to approach · WASD to move · Q/E up/down
FLIGHT OBJECTIVES
    BLACK HOLE SELECTORB ARM
    rs—
    MASS—
    PW GRAVITY @ 3rs—
    B arms placement · click the orbital plane
    EXPEDITION LOG
    DIRECTOR
    KEYFRAMES 0
    STAR CATALOG
    SPACETIME FLOW · RIVER MODEL
    INFALL — EXPANSION — HALO — SYSTEM SHIP — CLOCK —
    Earth vesc — · Moon vesc — · net g —
    TIME
    —
    —
    Forward
    All speeds
    CONTROLS
    EXPLORATION
    W A S D / Q Efree camera: move forward, sideways, up and down in Explore
    DRAG / SCROLLlook around / approach an object; two fingers pan on touch screens
    SPACE / , .pause time / change its speed; use Events for time jumps
    TABmove keyboard focus between controls
    FLIGHT
    W / ↑main engine: thrust along the nose
    S / ↓reverse thrust
    A / D, ← / →rotate ship
    Q / ERCS lateral translation
    SHIFT×4 boost (needed to lift off Earth)
    Z / Xthrottle ÷ / ×; no upper limit
    T / Yhold prograde / retrograde
    AUTOPILOT
    SHIFT+Ttravel to the focused body / star
    SHIFT+Ccircularize current orbit
    SHIFT+Xautopilot off (any manual input takes over)
    TIME
    1 – 9time warp presets: real time … 1 yr/s
    , / .warp ÷2 / ×2; up to 1 Byr/s
    SPACEpause
    CAMERA & SCALE
    Fcamera focus: ship → moon → earth → sun
    SHIFT+Fcycle the planets (Mercury … Neptune)
    Ccycle Solar / Milky Way / Local Group scale
    Ucycle nearby stellar destinations
    SHIFT+Ubrowse active stars / search HYG catalog
    Jtoggle in-ship cabin view
    0 / click labelfocus ship / focus body
    hold-drag shipgrab the ship, release with damped velocity
    RMB dragpan the free camera (detached from any body)
    VISUALIZATION
    Ptrajectory prediction on/off
    Gspacetime river view on/off
    SHIFT+Gconstellation guide lines on/off
    Odark-energy expansion on/off
    SHIFT+OMilky Way dark-matter halo on/off
    BLACK HOLES
    Bplacement mode; click the plane to place
    ESCexit black-hole placement mode
    N / click BHfocus next black hole + telemetry
    [ / ]size: r_s 1 m … 5,000,000 km
    Vremove last black hole
    SYSTEM
    Itoggle limited-fuel challenge mode
    Mmute sound
    Rrestart in low Earth orbit
    K / Lquicksave / quickload (browser storage)
    SHIFT+Stravel simulations menu
    Hthis help
    River colors: red ship velocity · cyan space infall · violet dark-energy expansion · green Milky Way halo · yellow the nose. When cyan rivals red, the river takes the turn.

    Planet and Moon motion comes from Solar System ephemerides advanced by KDK or velocity-Verlet integration; the sim hands off to analytic osculating Kepler orbits at high warp so planets stay on their tracks. RK4 advances your ship from all Solar System bodies and player-placed holes, plus a capped, priority-ranked subset of nearby stellar sources. A separate RK4 path advances player-placed holes from Solar System bodies, gravitational debris, and other placed holes. Deep-time events such as galaxy passages and stellar eras follow reduced-order equations: simplified models with fixed parameters.

    The spacetime river is a velocity-field visualization, an honest picture of the pulls around you. Player-placed holes use the Paczynski-Wiita pseudo-Newtonian approximation. Catalog and special-object black holes, including SGR A*, use the capped active-star Newtonian field. Limited 1PN corrections cover weak-field motion near the Sun. Collisions are classified between simple spheres, with no melting or fragments. Only the Sun evolves as a star, changing its appearance and contact radius. Merger energy loss is bookkeeping; the engine carries no gravitational waveforms.

    Galaxy-scale views skip galaxy-wide N-body integration, and the Milky Way and Andromeda dates play one modeled scenario whose real outcome stays uncertain. Shift+O toggles the modeled NFW dark-matter halo; its applied strength is under physics review and currently changes little inside the galactic disk. Drag to orbit the camera; scroll to zoom. You can land on the rocky planets. Aim for the Moon, capture orbit, land, and come home, or dive into something dark.

    PRESS H OR START FLYING
    H HELP · DRAG SHIP · J CABIN · U STARS · C COSMIC SCALE · P PREDICT
    ALT · EARTH
    —
    VELOCITY
    —
    APO / PERI
    —
    MOON DIST
    —
    SUN DIST
    —
    Δv USED
    0 m/s
    GRAVITY PULL
    —
    MET00:00:00
    VEL—
    ALT—
    MODECOAST
    —
    ⇕
    THROTTLE
    TRAVEL SIMULATIONS✕ CLOSE
    Pre-flight states for the long crossing · physics is always live · ⇧S toggles this menu
    ARTEMIS
    EXPLORE SPACE & TIME · MODELED PHYSICS
    Explore planets, stars and gravity at your own pace. Move freely around a world and watch an orbit unfold in seconds. Use time controls and Events to follow a star through billions of years. Press H for the physics models and their limits, or switch to Pilot to fly the spacecraft.